Welcome, to my personal website with all my recent published work and current projects. I'm a game developer who specializes in Technical Art for both video games and simulations. Although I have a background in 3D Environmental Art modeling, I spend most of my time as a Special Effect artist. I have worked for the past years on perfecting my skills and learning good workflows when create assets. I have experience modeling, texturing, rendering, implementing, and placing art into many different engines. A few of the programs I use in my process are:
Autodesk Maya 2014 & 2016
Unreal Engine 4 (Source Control with Perforce)
Substance Painter & Designer
My Skill Set:
Tech Art (Rigging)
3D Asset Creation (Enviroment/Props)
Looking forward to answering your email.